There will undoubtedly be some naysayers to this despite the fact that it literally benefits everyone, including Scopely and will inject more enthusiasm and energy into the game, hence the ‘majority of’ part in the title.
Aside from gear and trainers, a big drought in the game at the moment is the very slow drip feed of collectables. We have a few main avenues:
- Torch Road Map. This gives 0.3% of an Sclass a day, and with far fewer torches being given out, the ability to increase this slightly once a week has changed to twice a week.
- Prizes for placement finishes in tournaments. This is very difficult for most of the player base to achieve, I for example saved up almost 2 months to win 1 lvl up tourney and I am a very active player on the game. Overall the prize route probably injects the least amount of collectables over the whole player base.
- Placement in Arenas. This method gives a pathetic amount that barely anybody would choose 25 collectables over 3 rings (no Scopely, I aren’t saying reduce the ring amount), so can barely be counted.
- The odd milestone or weekly mission. These sometimes give a few collectables of a particular set. Since these can’t be chosen and they are few and far between, they make very little difference.
- Onslaught. Onslaught actually provides a reasonable amount of collectables, despite you reducing it for the last Onslaught. By itself though, it doesn’t help enough.
- Territory events. For the amount of effort, cans and coins players put into these events, 35 collectables every 2 hours is laughable.
- Velvet cake collections. Aside from placing 1st in a tourney, these are by far and away the method to collect the most amount of collectables. Combining everything else together doesn’t even touch the sides of velvet cake collections. If a player has the 2 toons in the collection fully maxed, they can receive 5400 collectables. That is a huge amount compared to everything else!
So now I’m going to talk about method 7 and how you can change it to achieve what the title states.
Currently, velvet cake collections only give their largest benefit to the big, big spenders. Granted, other players may get access to the odd 1100 collection trade ins, but only the biggest of Whales will get access to the 5400 collectables. The whales, it’s worth noting, that will be spending big on your game anyway.
Most players currently have between 1000-3000 red velvet cakes. You need the velvet cakes for these collections. To get the full 5400, you need 2000 velvet cakes and both toons maxed. If you then use those velvet cakes on a collection, you’ll need to pull on the wheel to get more velvet cakes if you want to trade in for any future collections (aside from a few velvet cakes from territories and war).
So here is what I propose:
Run a collection with Red Governor and Green Negan from pathways
Then run a collection of Blue Alpha and Piper from pathways
Then run a collection of Blue Ezikiel and Green Chris from Michonne event
Then run a collection of Michonne and Sergio.
Here is why this will make you money. Admittedly, the first run may not make you a huge amount as players will have enough or close to enough velvet cakes to claim the collectables. Some will only need to pull a few times to get enough velvet cakes, some will need to pull many times, some won’t need to pull at all. But players will be far more likely to pull, knowing that they have the toons and that they just need velvet cakes. There will also be people who haven’t maxed Gov or Negan and so will use up saved trainers and Training Grounds to max them. (It will also help if you run a promo wheel alongside it, encouraging people to pull on a wheel for a toon they don’t already have - this benefits you)
The next collection, the average player will all have the toons, but this time they will have 0-1000 velvet cakes and fewer trainers saved up. Therefore they will be more likely to pull for velvet cakes and buy trainers to try and make sure they hit the collectables.
For the next collection, barley anyone at all will have any velvet cake collections left and the average player will again have the toons and need to pull for velvet cakes and buy and use trainers to max the toons out. Making you more money.
The final collection will benefit the mid level spenders as they will most likely have got both Sergio and the most recent Michonne. These are the players, along with the big spenders that will still maybe be willing to spend on a 4th set to get the collectables.
By doing these one after the other you avoid players saving up too many velvet cakes inbetween. The big spenders will still be spending on this, it just means you will be getting far more people to spend on it as well.
Why it will make the playerbase happier with you. The players will feel as though you are taking them all into account and giving everybody a boost. They will feel as though they are making progress and it will generally bring enthusiasm back into the game for many with access to a new Sclass or 2.
Why it will help the game move more fluidly into the Sclass era. Whilst some players may only hit one collection, 3200-5400 collectables will take them a long way towards unlocking an Sclass. There will be many more who will invest a little to help unlock the second collection, and a reasonable amount that will invest to unlock the 3rd. There will even be a few who will invest in the 4th who wouldn’t normally invest in the promo collections. This means there will be greater access to the Sclasses for everyone and all the while whilst it’s brought money into your coffers from a large section of the playerbase rather than just from the top of the pyramid. This will also help balance the game to some extent (not completely, just help close the gap a bit).
I honestly think this will make you far more money than the current system and will benefit literally everyone of your playerbase.