Pvp needs to be seriously looked and definitely needs an improvement! Ive played many games where pvp was constantly changing with either buffs or debuffs but the more flameproned option is to buff characters or tweak them.
I suggest we please add an immunity for 1 turn after a debuff has subsided. For example after a toon has been confused, taunted,impaired or whatever debilitating debuff for an amount of turns they immediately receive an irremoveable 1 turn immunity to that said debuff. Its very frustrating to be bombarded with the same debuff over and over. I myself have done this offensively but it creates a better meta for both offense and defense. This also creates longer battles so whoever is on offense cannot delay the opposing enemies ar with impair,stun or confuse. We can also suggest creating toons with Ar’s or As’ which give immunity to said debuffs or just create leaders who give an immunity to whatever debuff like “all team members receive immunity from impair”. I can go on but I think it would be agreed by the majority of the playerbase that this would be a welcoming addition to the meta.
Please comment constructive criticism because we all want this game to thrive and flourish.