A good idea would be to make on raids only ONE healer allowed per team. I’ve wasted so much raid energy on teams that quite honestly suck and are only there to waste time because they heal continuously. Like teams where 2 can resurrect maybe good for story and missions but has no business in raids where its timed. Please make that a rule or remove active skills from being used in raids
How about no.
I think a better idea would just be to extend the time of raids to that of War battles, that would discourage quite a few ‘time out’ teams.
1 healing toon would mean you couldn’t run 2 toons that have a healing ability even if that’s not their focus. So I couldn’t run Raven and Yellow Glenn, therefore losing my GS on def. Wouldn’t want that.
Nah I like how final fantasy does it make so you can’t use certain skills or magic each week.
You should follow the idea behind your account name and try again.
Wouldve been funnier if you didnt say the account name
I’d be down for a no duplicate characters rule being implemented. How many twins does this universe have.
That’s as fantastic as scopley’s ideas. Maybe you can work there
Fun fact: for every extra healer the enemy team has, they have one less damage dealer who can hurt your team
Though a raid system where there is assigned slots, such 1 tank, 2 dmg dealers, 1 support, 1 healer, it would be interesting. I would have 0 faith in Scopely in not screwing it up, they cant get mechanics right now that have been in the game for years.
How about fix the AI to make auto play offense as smart as opponents defense. Or auto play can kill a toon but instead attacks another toon. Or how about stop using decap to clear shields and then use basic attacks.
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I actually agree with you for once
I don’t get this…you’re saying you want the offense (your own team) to play smarter? Can’t you just play it yourself then? Or have we gotten to the point where we want to press a single button to play the most engaging part of this game?
The game I’ve replaced this garbage with has by far the best battle structure that I’ve seen. A 2:4 formation with two on defence and four on offense. I think we can all agree that the classic five-a-side structure has been broken for many moons now. Limiting healers/revivers with more chance to inflict damage on them would drastically improve standings for everyone who still gives a shit.
Nobody gives a because the rewards are…
Healers are basically the same as being another name for kitty soooo I take it yall must them. Tsk tsk. But feel free to continue giving over your money so nothing gets fixed its obviously a good idea. Explain why people should waste their energies they work hard and get for those that do nothing but heal
learn to play, lol
Healers aren’t the issue with the current op meta it’s toons like Zach, negan and Elle who have way op AR/specialist skills that makes raids a pain
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