9.2 Food Update and Clarification
Since posting details on the upcoming 9.2 patch, we’ve seen a lot of questions around the changes to the in-game food economy. We wanted to answer your questions and clarify how the new system will work. We understand the large role food plays within the ecosystem of Road to Survival and how historically, it has been challenging for players at times to acquire food at meaningful levels. The changes we’re implementing in 9.2 should be a significant improvement to the in-game food economy. Players will have more ways to acquire food and the quantity of food generated from many food-gathering channels are increasing.
We’ll get into the details further below, but at a high-level, here are the key clarifications on how food will work in 9.2:
The Gear Depot will contain food options that will be purchasable for Gear Markers (details below).
Lower rarity gear (Wrinkled Shirt, Work Gloves, Neckerchief, Rain Boots, Running Shoes and Sunglasses) can still be sold directly for food. Food conversion ratio will not change.
Survival Road will now drop food as a reward.
How Food Works in the New Gear Depot
With the addition of the Gear Depot, we’ve updated the way players will exchange the majority of their gear for food, with the intent of giving players significantly more food.
At release of 9.2, there will be two food options available for purchase in the Gear Depot:
10,000 food for 15 Gear Markers
100,000 food for 150 Gear Markers
Lower rarity gear will exchange at an equal or greater rate than pre-9.2, while higher rarity gear will exchange at a significantly greater rate.
At every level of exchange, players will get equal or more food for their gear than before.
The design goal behind these exchange ratios was to align food exchange more closely to reflect the rarity of items in our game and better reward players for higher value items. Our belief after evaluating historical gear exchange rates is that all players should find food much easier to obtain. We will continue to monitor this post the launch of the feature and will make any adjustments as necessary.
Note that there will be 999 quantities of each food option available for purchase (refreshing every 24 hours) and unlike other items in the Gear Depot, food will not be subject to sales at release.
While we feel confident in the current exchange rates and pricing for food, we’re still fine-tuning the system and listening to community feedback when it comes to these updates. All numbers are subject to change as we look at results from Beta and through release.