[7.2.0 - 7.2.1] Patch Notes


Patch Notes 7.2.0

*[Live 9/26]


  • A faction who retreats in war is now always considered the losing faction.

Cross Region / War Fixes

  • Fixed an issue where factions could not be matched if the same player was in both factions
  • Fixed an issue where a bad connection could make it seem as if coins were being spent multiple times when repairing a camp
  • Fixed an issue where a tower could be abandoned incorrectly if the same player was on both teams
  • Fixed an issue where past region war results appear as regular faction wars in leaderboards
  • Fixed an issue where leaving a faction immediately after a war could cause the war end popup to not appear
  • Fixed several visual issues caused by searching for opponents at the same time as the war party was being updated by another player
  • Fixed several visual issues caused by one player being in both factions in a cross region war
  • Fixed an issue where members of a faction could get stuck in different war parties when queuing for war
  • Fixed an issue where team leader icons were not being displayed correctly when defending a tower
  • Fixed an issue where the region’s total faction points were displayed as individual points on the Wars tab

Other Fixes

  • Fixed an issue where Negan “Limited Edition”’s AR would sometimes add AP to a character that was already fully charged
  • Fixed an issue where Shane “Road to Survival #1”’s active skill would sometimes taunt from characters that were not Taunted
  • Fixed an issue where universal active trainers could not be used if the fighter was at max level
  • Fixed an issue where a Territory could transition from contested state into empty state when the last two factions simultaneously killed each other
  • Fixed an issue where in some cases a player could recover enemy teams assigned to a Territory
  • Fixed an issue where the player who sent a territory into contested state could not assign a defense team after their battle
  • Fixed an issue where players would be incorrectly prompted to recover their teams during the contested state in territories
  • Fixed an issue where total injury points does not update after successfully reoccupying a contested territory
  • Fixed an issue where the game would reload if a player used coins to skip the “Taken Hostage” scavenger mission
  • Fixed an issue where Focus effects on characters were not properly replaced by longer duration Focus effects
    Fixed an issue where status effects were not blocked by the Guardian specialist skill
    Fixed an issue where teams in Survival Road did not properly get the benefits of HP increase weapons and leader skills
  • Fixed an issue where ranged characters attacking a teammate while confused did not move to face their target
  • Adjusted sensitivity on swipe for active skills and defend to make it less likely that these actions will be triggered unintentionally
  • Fixed an issue where players would be directed to the shop when attempting to purchase from a token stash without enough tokens
  • Fixed an issue where tapping on Shiva in the “Tiger Tamer” collection would cause a crash

Patch Notes 7.2.1

  • Fixed an issue where combat could briefly pause at the end of a turn when performing a headshot on the last walker
  • Fixed an issue where players on 7.1 builds could crash when fighting players on 7.2 in Faction Territories