## New Epic Weapon Effects

With the launch of the new Armory and 5-Star Weapons, 144 new weapon effects are being added to the game! Epic Weapon Effects each have 4 levels of craftable effects that can be put on the 4th slot of your new weapons. In addition, Special Effects (3rd slot) will each have a brand new level 4 effect.

### Level 4 Epic Effects (4th slot)

Note - All appropriate levels must be researched before these effects are craftable. **All effects are subject to balance changes prior to launch**. No Epic Effects (4th slot) can be Disarmed, but Disarming Specialists are still immune to defensively procâ€™d weapon effects.

Weapon effects that affect â€śBasic Attacksâ€ť will also affect multi-attack rushes. Any status effect with a turn duration will not stack with other status effects, except healing and bonus HP. Any stat increase without a turn duration will stack with other stat increases.

There are four new varieties of weapon effects: Destruction, Resistance, Amplification, and Team Player. Below you will find a list of the Level 4 Epic effects.

### Destruction Level 4 Epic Effects:

Universal 1 - Increase Crit Damage by 20%

Universal 2 - Increase Rush Damage by 10%

Universal 3 - Increase all Burn Damage by 150

Universal 4 - Increase all Bleed Damage by 150

Universal Crit 1 - Increase trait advantage attack damage by 20%

Universal Crit 2 - When Attacking, increase Attack by 200% of this characterâ€™s Crit stat

Melee Crit - Boost your Attack stat by 30% of your missing HP.

Ranged Crit - Increase Basic Attack Damage by 20% and Basic Attacks ignore defense bonuses

**Fast Crit** - Critical Expert: Turns characterâ€™s base crit chance to 100%

**Strong Crit** - Ransack: Attacks steal up to two Positive effects from the enemy you attack

**Alert Crit** - Slow Attack: When dealing a Critical Hit, cause a 33% Slow for 3 turns to that enemy.

**Tough Crit** - Maiming Shot: Basic Attack Critical Hits are turned into Maim damage

### Resistance Level 4 Epic Effects:

Universal 1 - Reduce Critical Hit Damage taken by 50%

Universal 2 - Reduce Rush Damage taken by 15%

Universal 3 - Reduce damage taken from basic attacks by 15%

Universal 4- Reduce damage from damage over time effects by 20%

Universal Crit 1 - When taking a Critical Hit, get + 55 Crit for two turns

Universal Crit 2 - Every turn, for every 20% AP, heal 5% max HP.

Melee Crit - Every turn, give Bonus HP to 1 teammate of 20% of your missing HP

Ranged Crit - Every turn, heal 1 teammate by 25% of your missing HP

**Fast Crit** - Under Pressure: When attacked while Slowed, Dazed, or Confused, reflect 250% of the damage.

**Strong Crit** - Stonewall: This characterâ€™s Defense cannot be reduced

**Alert Crit** - Cleanse: This character has a better chance to remove 1 negative effect start of every turn

**Tough Crit** - Dazed: When taking critical hit damage, Daze the enemy for 2 turns

### Amplification Level 4 Epic Effects:

Universal 1 - When Attacking, a 30% chance 2 teammates gains camouflage for 1 turns

Universal 2 - Gain 20% ATK against Walkers

Universal 3 - When attacking, gain crit equal to the amount of AP this character has

Universal 4 - At the start of turn, get 10% Healing for 2 turns for each debuff on this character

Universal Crit 1 - For each 10% of max AP, this character gets +5% damage on Basic Attacks

Universal Crit 2 - For each 10% of max AP, this character receives 4% less Damage from Basic Attacks

Melee Crit - At the start of turn, get 5% DEF for 1 turn for every debuff on the enemy team

Ranged Crit - At the start of turn, get 5% ATK for 1 turn for every debuff on the enemy team

**Fast Crit** - DoT Expansion: Attacks extend the duration of existing Damage over time effects by 1 turn

**Strong Crit** - Magnified Strikes: Deal 100% more damage to enemies who are stunned

**Alert Crit** - Pain Spread: When attacking a debuffed target, spread 1 debuff to an adjacent enemy for two turns.

**Tough Crit** - Rampage: Basic Attack Critical Hits will hit 2 additional enemies

### Team Player Level 4 Epic Effects:

Universal 1 - Increase Attack for all teammates in a line by 12%

Universal 2 - Increase HP for all teammates in a line by 12%

Universal 3 - Increase Crit for all teammates in a line by 30

Universal 4 - Increase Defense for all teammates in a line by 12%

Universal Crit 1 - Every turn, 25% Chance to heal 1 teammate by 50%

Universal Crit 2 - Give 15% attack and 35 Crit to all adjacent teammates

Melee Crit - At the start of every turn, apply 10% DEF to all allies for 1 turn

Ranged Crit - At the start of every turn, apply 35% Heal Reduction to all enemies for 1 turn

**Fast Crit** - Fast Healing: Up to two teammates regain +10% HP per turn for each Fast teammate on the team

**Strong Crit** - Strong Attacks: At the start of each turn, all teammates get 10% ATK for 1 turn for each Strong teammate on the team

**Alert Crit** - Alert Buffs: At the start of each turn, all teammates get 10% DEF for 1 turn for each Alert teammate on the team

**Tough Crit** - Tough Health: Up to two teammates get +5% Bonus HP per turn for each Tough teammate on the team

### New Level 4 Special Effects (3rd slot)

Note - All appropriate levels must be researched before these effects are craftable. All effects are subject to balance changes prior to launch. These effects can be disarmed.

There are new levels to all the existing 3rd slot weapon special effects. These effects cost Armory Tokens and new Required Parts to craft.

### Supporter Level 4:

Universal 1 - When healed, regain 110% more HP

Universal 2 - Randomly give one other team member +40% Def for the first 3 turns of each wave

Universal 3 - Randomly give one other team member +40% Atk for the first 3 turns of each wave

Universal 4 - When attacking, a better chance to cause -40% Atk for 3 turns to the enemy

Universal Crit 1 - When attacking, a better chance to cause -40% Def for 3 turns to the enemy

Fast/Tough Crit - When being attacked, a better chance to heal one other team member with 35% of max HP

Alert/Strong Crit - Regain 100% HP at the beginning of each wave

**Alert Crit** - When killing an enemy, a better chance to regain 100% HP, gain 50% bonus HP and get +50% Def for 2 turns

**Strong Crit** - When killing an enemy, a better chance to revive a teammate with 75% HP and +100% Def for 2 turns

**Fast Crit** - When attacking, a better chance to regain HP by 120% of the damage

**Tough Crit** - When attacking, a better chance to drain -20 AP from the enemy and impair for 3 turns

### Raider Level 4:

Universal 1 - +30% Atk when HP is less than 35%

Universal 2 - +30% Atk when attacking enemies of less than 35% HP

Universal 3 - +35% Atk when HP is more than 65%

Universal 4 - +35% Atk when attacking enemies of more than 65% HP

Universal Crit 1 - +45% Atk when attacking enemies of more than 50% HP

Ranged Crit - When attacking, a better chance to attack with the stronger trait against the enemy and deal 300 burn damage for 2 turns

Melee Crit - Randomly give one other team member +20% AP and 20% ATK for two turns at the beginning of each wave

**Alert Crit** - When attacking, a better chance to cause -50 AP to the enemy

**Strong Crit** - When being attacked, a better chance to cause -50 AP to the enemy

**Fast Crit** - All team members receive +8% AP and 8% Bonus HP at the beginning of each wave

**Tough Crit** - Receive +20% AP and 20% ATK for 2 turns at the beginning of each wave

### Defender Level 4:

Universal 1 - +30% Def when HP is less than 35%

Universal 2 - +30% Def when being attacked from enemies of less than 35% HP

Universal 3 - +35% Def when HP is more than 65%

Universal 4 - +35% Def when being attacked from enemies of more than 65% HP

Universal Crit 1 - +40% Def when being attacked from enemies of more than 50% HP

Melee Crit - When being attacked, a better chance to deal 120% of the damage to the enemy

Ranged Crit - When being attacked, a better chance to cause -45% Atk for 3 turns to the enemy

**Alert Crit** - When being attacked, a better chance to stun the enemy and get focus for 2 turns

Strong Crit - When being attacked, a better chance to cause -35% Def and -35% Atk for 3 turns to the enemy

**Fast Crit** - When being attacked, a better chance to reduce the damage to 0 and apply a 20% Slow to the enemy for 2 turns

**Tough Crit** - When being attacked, a better chance to impair the enemy and get Elusive for 3 turns

### Slayer Level 4:

Universal 1 - +35 Crit when HP is less than 35%

Universal 2 - +35 Crit when attacking enemies of less than 35% HP

Universal 3 - +40 Crit when HP is more than 65%

Universal 4 - +40 Crit when attacking enemies of more than 65% HP

Universal Crit 1 - +45 Crit when attacking enemies of more than 50% HP

Strong/Tough Crit - When attacking, a better chance to cause 150 damage bleeding for 4 turns to the enemy

Alert/Fast Crit - When being attacked, a better chance to cause 150 damage bleeding for 4 turns to the enemy

**Alert Crit** - When attacking, a better chance to attack all enemies adjacent to the target with 120% Atk

**Strong Crit** - When attacking, a better chance to stun the enemy and regain 15%HP for 2 turns

**Fast Crit** - Heal all team members with 40% HP at the beginning of each wave

**Tough Crit** - When attacking, a better chance to make a second attack with 175% Atk and get 40 Crit for 2 turns