19.1 Update and Patch Notes


The Walking Dead: Road to Survival - 19.1 Patch Notes

Here is a list of the changes in our 19.1 Release.

Combat Balance Changes

Effects & Skills Updates

  • Taunt now provides additional 5 AP to the taunting character when that character is attacked by the taunted enemies.

  • Guardian / Guardian II specialists will now be eligible to receive a Guardian Shield if they are low on HP (compared to always applying to other teammates first).

  • Outlast will now grant 100% AP to the specialists when Outlast triggers (unless the specialist is affected by Impair).

  • Neutralize threshold requirement has been reduced from 90% to 80%, making it easier for Neutralize to trigger.

  • Tenacity will now trigger if the character takes fatal damage at 20% or more HP, and their HP will be reduced to 19%.

  • Cutthroat gives 50% bonus damage rather than 30%.

  • Lifesteal will now heal for 15% of the character’s max HP when the specialist performs a Critical Hit. This skill no longer applies when killing an enemy.

AI Updates

  • Characters controlled by the AI are now more likely to focus their damage against enemies who can be killed the quickest.

  • Characters controlled by the AI have a better understanding of prioritization, allowing buffs, debuffs, and other targeting effects to be used more effectively.

  • The following characters will use their Active Skills more or less often to help improve their performance in combat when used by the AI:

    • Tough Cole - (Increased Usage)
    • Fast Negan - (Increased Usage)
    • Strong Shiva - (Increased Usage)
    • Strong Wyatt - (Increased Usage)
    • Tough Garrett - (Increased Usage)
    • Fast Aris - (Increased Usage)
    • Strong Kal - (Increased Usage)
    • Fast Romanov - (Increased Usage)
    • Alert Dev - (Increased Usage)
    • Strong Eugene - (Increased Usage)
    • Strong Anna - (Increased Usage)
    • Fast Tyreese - (Increased Usage)
    • Alert Clementine - (Increased Usage)
    • Strong Garrett - (Increased Usage)
    • Strong Princess - (Increased Usage)
    • Tough Sophia - (Increased Usage)
    • Tough Douglas - (Increased Usage)
    • Alert Dale - (Increased Usage)
    • Alert Zachary - (Decreased Usage)
    • Fast Michelle - (Increased Usage)
    • Tough Regina - (Increased Usage)

Bug Fixes

  • Fixed an issue where Maim’s status effect is currently not being blocked by Guardian Shield.

  • Fixed an issues where Characters (including NPCs) that are immune to Maim still take damage from Maim.

  • Fixed several issues with Michelle’s Bleed damage from her weapon:

    • Does not stack with other Bleed stacks.

    • Can be blocked by Guardian Shield.

    • Generates AP for the afflicted enemy when damage is dealt.

    • Increases the duration of Bleed effects that are applied from mods.

  • Fixed an issues where Walkers in Walker Hordes sometimes get stuck after killing an enemy unit.

  • Fixed an issues where Hemorrhage is not being reapplied to a character if that character has previously recovered from Bleed or Hemorrhage.

  • Fixed an issue where there could be delay between the user’s first turn and the opponent’s first turn

  • Fixed some characters’ Adrenaline Rushes where stun wasn’t preventing Parting Shot from happening

  • Fixed an issue where an opponent’s AP bar wouldn’t be glowing while it was full

  • Fixed an issue where Zachary’s AR could cause an enemy’s AP bar to be visually full when it wasn’t actually full

Coming Soon: TWD:RTS 20.0 - Public Beta
19.1 Update Now Live and Patch Notes
Baiting the new ai, for players with no human shields
pinned #2

Really nice update with the specialist skills


guardian will be nice

will be interested to see the new AI


Damn life steal is really good now


You guys gonna fix that devastating maim bug in this update? Otherwise, love the retooling! tips cap


Nice, the RAID mobile game with similar combat mechanics AI does this and it makes attacking much more difficult in PVP matches. Think this will be a good change of pace for this game


awesome. Life steal is pretty good now if done right. Red Jesus will be even better now

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Depot got updated, ascendable Connor and Arron in mine currently.


after next zac sale


They were in there prior to this beta update. They were added at the same time as the wheel update I think.

unpinned #12
pinned globally #13

Will disarm toons perform first attack? Kind of pointless if they don’t on defense…


@GR.Scopely Beta rd map is crashing stage 1


is that all…

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Really good improvement with the specialist skills, though this update is kinda underwhelming if that’s all to look forward to.

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then be another 3+ months for another underwhelming update depos need updaing new stores for items are needed more story more player levels

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Is there a platform/app of conveying input on beta content since Google+ is no longer available to the general public or do we, the beta players use this forum to do what we did on Google+?


A mod depo would be lovely.

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